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One Week Character Challenge - Decazur

For this character I wanted to see if I could go from an initial idea to a finished character within the space of one week, turns out it was indeed possible.

Sculpting and iterating the design - 2.5 days.
Lowpoly, baking and texturing - 1.5 days.
Rigging and test animation - 1 day.

The smaller arms as well as the antennae are physics driven inside of the Unreal Engine.

Jona marklund beautyshot
Jona marklund decazur

Quick test animation in Unreal Engine.

Jona marklund decazurrig
Jona marklund sculpt
Jona marklund smoothtailik

The most advanced part of a very simple rig.

Jona marklund wireframe
Jona marklund jona marklund textures

Using a custom character Material in Unreal Engine.

Jona marklund history decazur

Story snippet on the Decazur species.