Four Days of Substance Food
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Got challenged with creating a piece of chicken in Substance Designer, after four days of graphing and modeling, here's the final result.

All materials (other than the hippo on the bowl) are made procedurally inside of Substance Designer with all final textures either being a direct output from Designer or tweaked in Painter.

Other than the Cafe de Paris and Chicken Broth (simulated in Houdini), cloth and napkin (simulated in Marvelous Designer) everything was modeled in Maya and optimized in Houdini.