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Jona Marklund
Jona Marklund
Technical Artist
Stockholm, Sweden

Summary

Hello dearest reader!

I’m Jona, a lover of everything real-time renderable. In other words, a generalist technical artist with 10 years’ experience, mainly focused on Shaders, Art Application/Engine Support, Pipeline Development, and Lighting. Over the years I’ve also been able to spend quite a lot of time working on VFX, Rigging, Tools Programming, Animation, and Procedural Asset Creation.

In this portfolio, you'll mainly find what I do for fun whilst not teaching or coding.

Skills

3D Modeling3D VisualizationLightingRiggingVisual EffectsShadersTeachingSubstance

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Houdini
Houdini
Maya
Maya
Substance Designer
Substance Designer
Substance Painter
Substance Painter
3ds Max
3ds Max
ZBrush
ZBrush
Visual Studio
Visual Studio
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
xNormal
xNormal
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer

Productions

  • Imag2151
    • Video Game
      Legends of Aethereus
    • Year
      2013
    • Role
      Technical Artist -> Lead Artist
    • Company
      ThreeGates

Experience