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Lech Plešec - Game Character (real-time)

Body Mesh Lost to Hard Drive Migration

Body Mesh Lost to Hard Drive Migration

Realistic Version of an Old Character

Realistic Version of an Old Character

A return to character art after a long hiatus, and a first proper attempt at xgen. My main inspiration was Luis Guzmán with some Slavic influence to fit the character Lech Plešec.

Lech is a man past his prime, an ex-mercenary, turned property mogul.

Transferred onto MetaHuman geometry for a future technical project consisting of getting the character fully integrated with the MetaHuman pipeline, blend shapes, skinning and everything in between, in a semi automatic fashion.