A small test to see how far I could take a scene using (mostly) just my brick substance and material functions in Unreal.
The brick pile was created in Houdini using a rigid body simulation for the bricks and then a sand solver for the dirt, a black and white mask was then exported along with the optimized geometry, this was used to auto texture the pile inside of Substance Designer.
The Auto-texture Gen can automatically texture objects using dialectics and/or using a selection 23 different metals, utilizing different oxidization presets depending upon the metal selected.
Brick Substance : https://www.artstation.com/myartstation/projects/yyN38
All textures were generated inside of Substance Designer.